You take on the role of a field commander that must guide a convoy of unmanned military vehicles to find their weaknesses and ultimately to destroy the aliens. Good instructions, good voice work explaining everything in a simple manner.StoryAn alien ship has crashed in Baghdad, and turrets have popped up in the streets. Once one of your vehicles is destroyed, I find myself wanting restart from the last checkpoint, because I know that one vehicle down will make my train too weak to beat later levels.Įach level seems healthy time wise and you get to select your level of difficulty. When you have limited resources, money and enemies keep getting more and more powerful, such as giving enemies a damage radius to every bullet and enemies that ressurect destroyed towers. It might seem cheap, but it is useful for wide beam cannons that keep streaming a draining vehicles.Įventually the challenge outweighs the fun just gets too much on even the normal difficulty. Finally, there is a bomb target to bluntly bomb enemies. The other abilities are, smoke screens that will cover vehicles in a radius preventing some cannons from hitting them and then decoys that will attract larger cannons that would otherwise accurately hit your vehicles in a smoke screen. Well when you use the mouse it makes your player character walk. Just because you hit the abilities menu, then select the ability with the mouse. A lot of times my commander was accidentally walking all over the place when I wanted him to repair things. The only downside is the controls could be better. Your player character isn’t limited to staying with the caravan, he can go out and wander to find things. The first is to repair your vehicles in a radius of where it is used for a specific time as the train keeps rolling. In all the game’s player vehicles seem limited in diversity.Īs a commander, you have abilities that you collect. There are also tanks that you will unlock later. The ‘attack crawler’ vehicle has a longer range, but it is considerably weaker than the ‘defender APCs.’ Eventually you’ll get shielders that will provide a shield for the vehicles directly in front and in back of them in the caravan train. Like do you select a less defensive more offensive vehicle to go first or do you select a more defensive less offensive vehicle? Another thing to consider is range of attack. You can buy more vehicles for your caravan, upgrade current vehicles (for the same price as buying them new) and assign their formations. So this is like you play the part of a GPS and they’ll do the fighting as they come upon enemies. Since you’re going through a warzone, the enemy has turrets, and other defenses setup to slow you down. There is a ‘speed up / turbo’ button to make the game go faster. You do have a player character to control. You don’t control the vehicles so much as just point out the route to take. If something blocks your train track, you divert your train at the next intersection by going to a tactical route map and just clicking on the intersection to point their next direction to head in. So imagine a train that cannot stop on a tracks with multiple paths. You lead a squad of vehicles that must take clear cut streets through enemy defenses, but you select the route and your caravan just keeps following the path you set for them. Its a top down somewhat tower defense game… only in reverse. Anomaly Warzone Earth is surprisingly entertaining, with great tutorials.
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